I'm unsure about removing the crits overall on miniguns since this removes the heavy's primary damage source and makes the amp quite useless. As about skyhigh resort, changing the map will require the uncompiled version which we don't got. UbUp could be an idea but I'm unsure as about how we'll integrate it and if the server can even handle the load it will create. (I've played this on mvm, Air Strike with 255 clip, ~300% higher fire rate without blast jumping lagged my client alone quite hard (not even taking other players with their weapons)) I am however thinking still of adding CTF2W (v3) to the server for variation of weapons which TF2 doesn't offer. There's also a limit to the reworks we do, we're trying to keep all attributes of weapons within their theme while there could be made some unique weapons with existing models on steamcommunity and gamebanana.