Acknowledged VSH Hale suggestions (and also a map)

Discussion in 'Suggestions (archive)' started by The Acidic Ham Man, Aug 17, 2018.

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  1. The Acidic Ham Man

    The Acidic Ham Man Legacy Admin

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    Dark Red and I talked about adding new hales because the current hales seem bland and repetitive, and we found a list of hales that we've thought might be balanced and also a fun introduction to the server. This site (https://forums.alliedmods.net/showthread.php?t=242568) provides with a list of hales, we chose some of the hales that didn't sound too overpowered, and thought some of these could be changed too. The ones that were picked out were as follows: Steve (13) but the rage should be altered and have no chainlight or regen ability, Tavish Finnegan Degroot (15) except the minicrit buff should be removed, with the iron bomber dealing the same damage as it would do normally, Shadow Thief (16) except remove the ability of stealing weapons, Nightmare Sniper (17) and change the firespell to a regular melee weapon (note: this may sound overpowered at first glance, but with the hale has less health so its range ability won't appear as often. As well as this, the temporary blindness also blinds the hale) and finally Masked Demo (19) except it shouldn't have his second life and remove its special ability. The reason why we both wanted this added is to hopefully add new variety into the playable characters and abilities that freshen up the server and give a new feeling to the VSH gamemode without completely changing it into FF2.
    Also the map we wish to be added too is castle siege; classic map and very enjoyable. I'm pretty sure it used to be on the server and was quite popular too (https://forums.alliedmods.net/showpost.php?p=1384663&postcount=2).Hopefully we can see any of these aforementioned additions in the game sometime soon.
     
    Last edited: Aug 17, 2018
  2. n0name

    n0name Administrator

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    Well, FF2 was created to allow customizing it a lot easier compared to VSH. In VSH, you have to change a LOT of code and test quite a bit.
    Therefore, not going to add any additional bosses.

    Re-added Casle Siege.
     
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