Release Notes for 4/28/2015

Discussion in 'Updates' started by n0name, Apr 29, 2015.

  1. n0name

    n0name Administrator

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    [GAMEPLAY] – Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo. – sv_autobuyammo now defaults to 0. – If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot […]

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