Resolved Kitsune poorly zoned?

Discussion in 'Report a problem (archive)' started by Spartan, Jun 26, 2017.

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  1. Spartan

    Spartan Member

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    I have recently played kitsune_nb and have noticed a weird zoning feature that forces the player to be straight after going through a portal, the other players on the server and I talked about how it felt weird last night so I decided to PM Koga to check if it was an issue with the map itself, he responded it doesnt happen on his version.

    Therefore, I have recorded a clip where you can see it below, and ask if it is possible to maybe rezone it to allow the player to go through the portals at any angles as it forces you to be straight on, often removing a lot of speed that the player had.

     
  2. Yoda

    Yoda Genuinely crazy Moderator

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    @Koga73@Koga73 You sir got some explaining to do. Zones dont do this
     
    Last edited: Jun 26, 2017
  3. Koga73

    Koga73 kill @all Member

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    @Avaritia@Avaritia This only happens on f-o-g servers, so I'm not sure what happened.
    I checked the map, and the triggers are not set to turn players straight forward on teleport, and when testet on single player, this doesn't happen as well.
    But, while we tested, someone (i don't remember his in-game name) said that most staged maps on f-o-g are like this.

    Maybe @n0name@n0name knows what's up
     
    Last edited: Jun 26, 2017
  4. Yoda

    Yoda Genuinely crazy Moderator

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    Fucked around with the config a bit and I fixed it. Imma just bame you here :^) Not sure what caused it but whatevs
     
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