Do you like to play Jailbreak? Don't answer that, I know you do! Chances are you'll be joining Team Blu one day. With that comes a special role; being warden. The warden The warden is the supervisor of the jail. The warden is able to command the Reds and Blu's by giving orders. As a warden, you will be giving all your commands over microphone. "I'm not a very good warden." This is something I've heard a lot of times over the course that I have played Jailbreak. Understandable really, as being warden is not the easiest task in the world. General impression An important part of being warden is the impression you give to others. Firstly, speaking basic English is required and should not be too difficult. Speak clearly, don't mumble and repeat when asked to. Each warden is unique in the way they talk and act, so don't be too insecure about yourself. Being somewhat nice and playful towards the prisoners also helps, since they will usually try to get rid of a nasty warden. Listening to requests also helps you gain a good reputation among other players. Play a variety of games or even come up with some games yourself. Don't be boring and repetitive, fill up the time wisely. Specification Being specific in what you mean is a must. When commanding Reds, always be extremely detailed with your orders. If you want them to go to a line, specify where it is located, for example: "Go to the yellow line." < This is not a good order. "Go to the yellow line in front of and closest to the cells." < This is a good order. Specify where/when/how you want your commands to be executed too. Running or crouchwalking? Using which route? Can Heavies run because they are slow? The more info you provide, the less chance prisoners receive to rebel. Rules beforehand Next to the rules listed in the official Jailbreak Rules, the warden can create new ones. This can make the warden really powerful. Usually, rules made by the warden apply for the entire round that is currently played. A list of commonly given rules is; Scouts: No projectiles, doublejumping Soldiers: Do not hit teammates with the Disciplinary Action Demoman: No charging, use your Ullapool Caber on the floor/wall Engineer: Do not teleport, do not store up crits with the Gunslinger Medic: No healing, keep your Medigun out Spy: Sapper out All classes: No lethal taunting These rules can greatly improve your chances of survival. Ordering guards Do not forget about your guards! You usually have a few guards on your team. Make sure you keep an eye on them and order them around just like the Red team. They can help you stay alive, check cells, kill disobeying Reds, help you in games and much more. Neglecting guards will usually end up in them not listening or walking off. I hope this guide has helped any of you and I'll be sure to expand it in the future. Any suggestions or tips on what to improve are welcome.