An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes...
Accused: | steamname: [N01]Wolfram Golfwang Pu-Tang | steam3ID: [U:1:87816068] | steamID32: STEAM_0:0:43908034 | steamID64:...
Title says it all, post your this year's TF2 Halloween predictions here (maps, bosses, etc.). Or will there even be an update?
[MISC] – Moved achievement icons to images on disk. The win panel now uses those images. – Fixed OSX audio options – Win/Lose round music cues now...
[CSGO] – Introducing Music Kits, featuring new music exclusively made for CS:GO by various artists and composers. – When equipped, Music Kits...
[GAMEPLAY] – Added positional audio support for players using Mumble voice chat. – Fixed case where sniper scope blur was not accurately...
[GAMEPLAY] – Scaled back scope effects for AWP and SSG08, now that it uses accurate accuracy/recoil values. – Fixed scope zoom pops in various...
[GAMEPLAY] -The CZ75-Auto has been moved from the P250 slot to the Tec9/Five-seveN slot and its price has been raised to $500. -Flashbang blast...
[ SYSTEMS ] – Updated a large number of systems necessary for the Linux client. [ MISC ] – “kill” command is no longer possible in competitive...
[GAMEPLAY] – Tec9: Improved accuracy and reduced recoil. [MISC] – Added new spawn entities that can be placed in maps and are used and prioritized...
[GAMEPLAY] – Tec-9: Further improved accuracy and additionally reduced recoil. [MAPS] -Overpass –Fixed a bug where it was possible to defuse a...
[ OPERATION BREAKOUT ] – Operation Breakout ended and all missions are now expired. [ MATCHMAKING ] – Players on the same LAN as a community game...
Unlike SOP, we do not want to burden you with a lot of rules, so we will try to keep this nice and simple. 1. Rep should only be left on risky...
It was time to move around/repurpose some forums, here are the changes: Removed: - Garry's Mod (no activity, we also don't have a GMod server...
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