Implemented Updates for Deathrun

Discussion in 'Suggestions (archive)' started by Downie, Oct 2, 2013.

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  1. Downie

    Downie CEO of Downcorp Retired Staff Member

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    Hello fellow fageteers,

    Since our Deathrun server was empty I went looking for new or update of maps.

    I found an update for the Safety first map. --> GAMEBANANA: Dr_Safety_First (Team Fortress 2 > Maps > Deathrun)
    An update for the Cocainum map. There is some advertisement in the map for HMXGaming. But there are way more traps. --> https://www.dropbox.com/s/nej2paqwrhlyn80/dr_cocainum_v3.rar
    The map Block. Yes, we had it before but it had some lag issues. If I'm correct they are fixed in this version. Again a HMXGaming edit, But can't really find any advertisement here. --> https://www.dropbox.com/s/yco8cufmlgugoa9/dr_block_hmx_v3.rar
    A whole new map named dr_prison_escape. Seems nice --> GAMEBANANA: dr_prison_escape (Team Fortress 2 > Maps > Deathrun)

    2 Updates and 1 whole new map. Seems nice right?

    Still got the suggestion about giving the activator 3000 hp. It makes it easier on some maps since the runners can get into the activators place.

    Also how about a max round time? Like 10 minutes?


    /Downie out
     
  2. Downy

    Downy Retired Staff Member

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    Downie trying to be cool, failing miserably.
     
  3. Downie

    Downie CEO of Downcorp Retired Staff Member

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    shush
     
  4. n0name

    n0name Administrator

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    Updates have been pushed onto the Server, round time is now limited to 10 minutes.
     
  5. Bunnie_Lord

    Bunnie_Lord Member

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    o.o So when we choose minigame, what happens? If the 10 minutes pass, who wins?
     
  6. Wandolf

    Wandolf Member

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    Wait, wait, wait, hold everything, FoG has a Deathrun server?
     
  7. n0name

    n0name Administrator

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    Since late June actually
     
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