Resolved TF2 Jump - Sentry persistant through Class Change

Discussion in 'Report a problem (archive)' started by Bassad, Apr 5, 2018.

Thread Status:
Not open for further replies.
  1. Bassad

    Bassad Legacy Admin

    Joined:
    Mar 16, 2018
    Messages:
    36
    Likes Received:
    18
    Steam:
    Steam SteamRep
    Hey,

    Found out by accident, that the Engineer's Sentry persist through a class change and so I am able to have a Sentry as Soldier, Demoman or Medic.

    The problem is quite easy to re-create, just go Engineer and build your stuff. Once build just switch to a class that is not allowed on the server, Scout for example. It will not kill you and brings up the class change menu again, where you just want to pick the class you want to use, Soldier for example.

    And you are done. Now you have a Dispenser and a Sentry as a Soldier. It kinda breaks the map, since you can build your own plattforms, like I did in the screenshot and would make it much easier to do many jumps.

    Screenshot:
    https://imgur.com/a/Aj5G0
    This me, standing on my own plattform (sentry) in E1, which is normally not possible.

    Best regards,
    Bassad
     
  2. n0name

    n0name Administrator

    Joined:
    Aug 27, 2012
    Messages:
    8,647
    Likes Received:
    1,523
    Steam:
    Steam SteamRep
    Marking as acknowledged.

    The fix itself shouldn't be too hard, the main problem is though that I have lost the source code of the plugin responsible.
    Will take a while to reverse engineer.
     
  3. n0name

    n0name Administrator

    Joined:
    Aug 27, 2012
    Messages:
    8,647
    Likes Received:
    1,523
    Steam:
    Steam SteamRep
    Deployed an update on the server which should fix this issue.
    Marking as resolved.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.