An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress VII has arrived! Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7) Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone Added the Gargoyle Case which contains 19 community made cosmetics Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the mapsScream Fortress VII runs through November 11th, 2015 During Scream Fortress VII All players who launch the game will receive a Gargoyle Gives access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collected Added Merasmissions A new Merasmission will be available daily up to a total of 13 Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case Added Halloween Transmuting Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute. Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect General Added inspect animations for the Batsaber and the Giger Counter Fixed an idle animation bug for the Wrangler Lowered the speed penalty for getting stunned by a ghost from 50% to 25% Lowered damage of the "bats" spell from 60 to 40 HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal Fixed an exploit related to picking up The Widowmaker Fixed the Batsaber not showing the Killstreak sheen Fixed a scoreboard stat reset bug in Mann vs. Machine Optimized texture memory usage Fix some cases of random hitching experienced by some players Fixed overhead icons stacking on top of each other and now appear side-by-side Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front. Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps Fixed a case where running the game with -buildcubemaps would generate all black cubemaps Updated cp_powerhouse to fix a couple places where players could stand on top of doorways Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors Updated koth_probed Improved optimization of map (especially on mid) Fixed clipping issues (thanks Muselk!) Fixed Engineer imbalance on mid (thanks Uncle Dane!) Added in missing explosion sound effect on aliens Fixed a few prop/ material issues Reduced prop usage PASS Time update Fixed viewmodel/worldmodel when tf_passtime_ball_model is set Added convar: tf_passtime_ball_sphere_collisionAdded entity: tf_logic_on_holiday Mannpower update No longer in Beta Added new map: Hellfire Three new powerups: King, Plague, Supernova Grappling hook changes Reduced max rope distance Reduced grapple dismount jump height 30% hook movement speed penalty for Heavyweapons Flag rule changes Flags can no longer be returned by touching them When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility) Small health regeneration for non-powered up flag carriers Flags and capture zones are disabled for 30 seconds after a capture Powerup rule changes When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored You cannot pick up enemy colored powerups Team colored powerups will attempt to respawn in that team's base if not picked up in time Other changes Overhead powerup icons are now team colored Warlock powerup renamed to Reflect Reduced Knockout max health bonus for demos carrying swords and shields Haste now increases huntsman firing speed Bug fixes Reflect damage no longer occurs after death (Pyro afterburn) More...