Team Fortress 2 Update Released

Discussion in 'Updates' started by n0name, Aug 19, 2015.

  1. n0name

    n0name Administrator

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added new game mode 'PASS Time' to the TF2 Beta
      • Check out the blog post for more information
    • Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
    • Added a new hat 'The Finder's Fee'
      • Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
      • Well deserved congratulations to the first recipient, Nathaniel Theis
    • Fixed visual bugs caused by picking up weapons with special attributes
    • Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
    • Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
    • Fixed left-hand view models not displaying Stat Clocks correctly
    • Fixed being able to use the tournament_readystate client command when using per-player ready status mode
    • Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
    • Fixed some missing VO sounds for the Demoman when laughing
    • Fixed being able to use the Restore action on Killsteak Kits
    • Fixed character loadout menus so they display the particle effects for all equipped Unusual items
    • The Huo-Long Heater can now accept Posthumous Kills strange parts
    • Updated the Australium Grenade Launcher to fix the wood material being shiny
    • Updated the backpack images for the Gun Mettle Campaign Coin
    • Updated LODs for several weapons and the sentry gun
    • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    • Updated the localization files
    • Updated Koth_Suijin with the latest changes from the authors
      • Added cover around the point preventing cross-point sight line
      • Opened second window in point building
      • Tweaked pickup amounts and positions
      • Widened space between stairs to point and bridge railing to allow easier movement
      • Clipping improvements
      • Improved lighting in dark areas
      • Fixed an issue where engineers could build on outlying islands
      • Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
      • Fixed an issue where the spawn room doors could be held open by an opposing team member
      • Optimization improvements
    • Maps Workshop Beta
      • Fixed a common crash when loading some compressed maps
      • Fixed various issues running workshop maps on listen servers
      • Listen servers no longer unnecessarily fetch a second copy of the map
      • Listen servers no longer cause the client to crash upon the second load of the same workshop map
      • Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
      • Defaults to steamapps/workshop
      • Multiple servers sharing the same UGC directory is currently not supported, and will not go well
      • Added server command tf_workshop_map_status to view currently tracked maps and their status
      • Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
      • Improved handling of workshop maps in a server's map cycle
      • Workshop maps in the map cycle will be automatically fetched and updated in the background
      • Workshop maps in the map cycle will have their names updated to the canonical name once known
      • Map votes now work with workshop maps
      • A known issue is that the full workshop map name is currently shown instead of the friendly name
      • Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed


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