Team Fortress 2 Update Released

Discussion in 'Updates' started by n0name, Jul 4, 2015.

  1. n0name

    n0name Administrator

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
    • Fixed a random crash that affected OSX only
    • Updated the collision geometry for the turbines in Powerhouse
    • Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
    • Valve official quickplay and matchmaking servers are no longer listed in the server browser
    • Players no longer drop their weapons in MvM
    • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
    • Spies can no longer pick up weapons when disguised or cloaked
    • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
    • Fixed players dropping multiple instances of the same weapon at once
    • Fixed unintended changes to rocket and other explosive jumping behavior
    • Fixed dropped weapons occasionally using an incorrect skin
    • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
    • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
    • Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
    • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
    • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
    • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
    • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
    • Fixed being able to craft some previously un-craftable items
    • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
    • Fixed a client crash related to particles
    • Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
    • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
    • Fixed a bug that caused the Shortstop to reload faster than normal
    • Fixed dropped energy weapons not being able to fire after being picked up
    • Fixed some weapons not displaying their charge meters after being picked up
    • Fixed the box used in the Box Trot taunt sometimes being the wrong color
    • Steam Community Market
      • Fixed skinned items appearing as "Decorated Item"
      • Items that are temporarily un-tradable can now properly be listed on the market


    More...
     
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