An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the air detonation radius for stickybomb jumps Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks Fixed the Marksman's Mohair hiding the Sniper's hat Fixed the Crit Boost material effect for the Panic Attack Updated the kill icon for the Panic Attack Updated the equip_region for The Person in the Iron Mask Updated The Quickiebomb Launcher Fixed stickybombs not destroying enemy stickybombs Fixed stickybombs fizzling faster than they should Mannpower update Fixed not always being able to equip the grappling hook Fixed switching to the grappling hook from a weapon that prevents switching Fixed the grappling hook attaching to players that are dead or no longer exist Updated the Vampire powerup to give health for damage done by Sappers Increased the spawn invuln time from 6 seconds to 8 seconds Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries Updated ctf_gorge Fixed players being able to get outside of the map Opened access to the flat rooftop by the capture zone area More...
"Fixed the air detonation radius for stickybomb jumps" "Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created" Airpogo revived