An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the robot destruction HUD Fixed an exploit where players could circumvent successful kick votes Demoman can no longer detonate sticky bombs while taunting Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt Added Jarate lightwarp preset to the Steam Workshop importer Updated the model/materials for the Neckwear Headwear to fix a lighting issue Updated pl_cactuscanyon Increased amount of time the middle gates remain open before and after a train passes in stage 2 Adjusted spawn times at end of stage 2 Updated rd_asteroid Removed env_sun from the skybox Optimized skybox performance Lowered Scout/Sniper damage against robots Fixed doubled-up health kits on the bridge Added area portals to the base interiors to improve performance Continued art-pass process Fixed zebra-style art on static props on systems that used lower texture quality Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 More...
Just remember that Demoman being the only class that effectively lays out traps, being able to taunt and blow bombs up was both a strong distraction and a useful trick. Any other class during a taunt was basically "free points" while the Demoman could detonate a sticky trap that would fool the player who thought he was harmless. And since we know that during a taunt becomes a third person perspective, he could effectively look through doors and the like thanks to that. That change simply made him equally vulnerable as the other classes during taunting.
Wow. Sniper... demoman... This is like some cliché survival TV show. Which class will be the last man standing?