Team Fortress 2 Update Released

Discussion in 'Updates' started by n0name, Jun 19, 2014.

  1. n0name

    n0name Administrator

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    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    • Love & War Update
      • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
      • Partner Taunts can now be performed with the opposing team
      • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
        • Taunts are no longer equipped in the Action Slot
        • Pressing the Taunt key in game now brings up the new Taunt Selection menu
        • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
    • Mann Co. Store
      • Added 15 new taunts and a taunt bundle
      • Added 5 new weapons and a weapon bundle
      • Added 44 new cosmetics and a cosmetic bundle
      • Added "Taunt" category into the store
      • Added Mann Co. Stockpile Crate Key
      • The "Hats" and "Misc" categories have been merged into "Cosmetics"
    • Items
      • Added the Mann Co. Stockpile Crate to the droplist
        • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
      • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
      • Updated Mann Co. Crates to display which Unusual Series they can potentially output
      • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
      • Added crafting recipes for newly added weapons
      • Added Killstreak Kits to MvM for newly added weapons
      • Added OzFortress Season 11 tournament medals
    • Weapon changes and updates
      • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
      • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
      • The Bushwacka can no longer randomly crit
      • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
      • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
      • Updated Loch-n-Load reload animation
      • Sentry bullets are now affected by damage falloff outside of sentry scan range
      • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
    • Misc Changes
      • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
      • Added a check to prevent achievement announcement spam
      • Converted several weapon models to use the c_models system
      • Updated the localization files
    • Bug Fixes
      • Fixed an exploit where charging Demoman could turn more than allowed
      • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
      • Fixed The Director's Vision taunt not playing both variations for the Pyro
      • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
      • Fixed a bug that would sometimes cause items to unequip themselves
      • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
      • Fixed a regression with the trigger_gravity entity not correctly applying its settings
      • Fixed another exploit where Engineer buildings could build up a large amount of health
      • Fixed a server performance issue related to the item_teamflag entity
      • Fixed the itemtest command
        • Fixed cosmetics shared between multiple classes not rendering correctly
        • Updated the cosmetic item list to sort by name
    • Map Fixes
      • Updated cp_granary
        • Removed collision from lights and small props protruding from walls
        • Fixed collision on fences
        • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
        • Fixed players shooting through gaps around forward spawn doors
        • Fixed door protruding through roof on Red's forward spawn
        • Fixed a collision bug that gave players access to the roof above Red's spawn door
        • Prevented players from building inside spawn room doors
        • Adjusted area portals to improve rendering and performance
      • Updated koth_harvest_final
        • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
        • Small performance increase through prop fade adjustments
        • Players can no longer build inside spawn doors
      • Updated pl_upward
        • Fixed physics debris triggering the payload cart’s finale explosion


    More...
     
  2. Jozan

    Jozan Member

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  3. Darkregen

    Darkregen Member

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    Thank you, for your money.
     
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