Team Fortress 2 Update Released

Discussion in 'Updates' started by FoG BOT, Dec 11, 2024.

  1. FoG BOT

    FoG BOT BOT Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Happy Smissmas 2024!
    • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
    • Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
    • Added the Winter 2024 Cosmetic Case
      • Contains 23 new community-contributed items
      • The Festivizer can be found as a bonus drop when opening the case
    • Added 3 new community-contributed taunts to the Mann Co. Store
      • Taunt: Fore-Head Slice
      • Taunt: Peace!
      • Taunt: Curtain Call
    • Added 18 new community-created Unusual effects
      • 9 new effects for Unusual hats
      • 9 new effects for Unusual taunts
    • All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
    • Mann Co. Store winter sale!
    • Smissmas runs through January 7th, 2025
    • General
      • Fixed a client crash when previewing imported items in the Workshop dialog
      • Fixed showing an error model when equipping the Scottish Resistance
      • Fixed The Executioner not hiding the Scout's dog tags
      • Updated the Mountebank's Masque to fix a problem with the materials
      • Updated/Added some tournament medals
      • Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
        • General
          • Added the gamemode intro movie (made by Lacry, thanks)
          • Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
          • Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
          • Added Hale's kill icons
          • Visual improvements to Hale's Ability HUD (thanks Funicular)
          • Added a visual cue signaling an upcoming Saxton Punch!
          • Minor visual improvements to Saxton Hale and his particle effects
          • Fixed the boss bar sometimes starting invisible
          • Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
          • Fixed a rare bug when Hale's Ability HUD textures become missing
        • Balance Changes - Saxton Hale
          • Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
            • Weightdown ability is disabled during Jump Fatigue
          • Increased Hale's health by ~100HP per opponent
          • Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
          • Hale's resistance to knockback reduced from 75% to 35%
          • Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
        • Balance Changes - Mercenaries
          • Explosives and fire now deal 50% more damage against Hale
          • The 40% minigun damage penalty now applies to full crits only
          • Broken Demoman shields now retain the charge ability
          • Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
          • Greatly decreased sticky trap damage reduction
          • Removed Scottish Resistance's 20% damage penalty
          • Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
      • Updated vsh_tinyrock (additional changes)
        • Improved performance
        • Fixed odd clipping at one of the spawns
      • Updated vsh_distillery (additional changes)
        • Improved performance
      • Updated vsh_nucleus (additional changes)
        • Fixed setup time ending five seconds too early
        • Improved detailing in some areas
        • Improved clipping on staircases
        • Increased control point capture time to 15 seconds
        • Removed collision on some lights
        • Changed damage model and damage amount of the toxic waste pit and puddles
      • Updated vsh_skirmish (additional changes)
        • Fixed setup time ending five seconds too early
        • Fixed an issue where Engineers could build in the crocodile pit
        • Fixed not being able to wall climb certain trees in the main arena
        • Fixed some lighting issues on stalactites and other props
        • Parts of Hale's intro sequence no longer play while waiting for players
        • Improved optimization and detailing in some areas
        • Improved clipping on spiral stairs (Thanks Aar!)
        • Updated security system
      • Updated cp_brew
        • The shortcut from RED spawn to the "A" point now has a nobuild trigger
        • Added floor indicator for the health kit in the "A" point wooden shack
        • Adjusted "A" point wooden shack to allow more breathing room
        • Fixed getting stuck on the "A" gate's frame
        • Fixed teletrap near "A" point ditch route
        • Fixed being able to place buildings inside an out-of-bounds room outside "A" point
        • Fixed some stuck spots near "B" point
        • Fixed being able to shoot through a crack in the BLU forward spawn
        • Fixed floating props in the diner
        • Fixed one way door not forcing itself closed
        • Cleaned up some collisions and clipping across the map
        • Improved lighting on all of the archways
      • Updated koth_krampus
        • Fixed missing trees in skybox
        • Improved look of waterfall texture near full health-kit
        • Fixed minor visual errors
        • Minor NPC clipping changes
        • Fed krampus some oats
      • Updated pl_emerge
        • Switched on the cart light
        • Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
        • Fixed some doors showing incorrect textures
        • Fixed the final capture point displaying an incorrect string
        • Fixed the map occasionally playing incorrect ambient sounds
        • Minor visual and performance tweaks
      • Updated cp_carrier
        • The Carrier now has full crits rather than mini-crits
        • The Carrier now uses the robot voice lines
        • Improved hearability of the Carrier's voice lines and footsteps
        • Fixed visual bugs with the boss bar
        • Fixed the Carrier sometimes becoming invisible while taunting
        • Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
        • Fixed occasional phasing through the elevator platform at BLU spawn
        • Decreased size of the frog

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