An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to multiple heavies spam firing their weapons Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps Added a SetModel input to all entities with a model Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model Added SetPlaybackRate and SetCycle inputs to all entities with a model Added a spawnflag to point_hurt to bypass Übercharge Added OnDeath output to tf_zombie entity Updated 'maps *' console command to show workshop maps Updated the Create Server menu to show workshop maps Updated ctf_crasher Giants should more reliably be killed when they drop or capture a flag Fixed a minor clipping issue on the ammo pickup by the arches Continue reading...