An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some stability issues Fixed being able to equip conflicting cosmetic items using +quickswitch Fixed precached particles not being deleted across map changes Fixed some hats with drop_type "drop" not being dropped in the world Fixed headshot animations sometimes playing at map origin Fixed missing polygon on Pyro's finger Fixed clipped text in the Mann vs. Machine loot list screen Fixed missing BLU skin for The Sydney Sleeper Fixed some attribute descriptions being cut off in the Item Pickup dialog Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals. Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations Updated the tf_logic_cp_timer entity so it can also be used for team RED Updated/Added some tournament medals Updated the localization files Updated the Hazard Headgear Fixed using the wrong lightwarp Updated the backpack image to match the item Updated the Fizzy Pharmacist Moved the soda bottle to the other side of the Medic to fix clipping problems Fixed the second style not hiding the bottle Updated pl_upward Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams Updated cp_snakewater_final1 Minor visual, clipping/blockbullet, and detailing fixes Fixed alignment issues Fixed some mirroring issues Updated mid slightly to make it more mirrored Increased wall heights on mid to allow more jumps Updated last spawn room to reduce the randomness of spawnpoints Slightly increased cap time on last to account for longer travel time to the point Speculative changes to fix some "wallbug" issues Added Competitive mode stage Continue reading...