[CSGO] – Released Canals, available in all game modes. – Visually upgraded the Phoenix Terrorist player model. – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes. [ AUDIO ] – Improved performance when using HRTF. – Fixed some cases where grenade sounds wouldn’t play when they should. [ MISC ] – Fixed teammate color problem when teammates select an invalid color. – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled. – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled. – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit. – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit. – func_rotating objects no longer freeze and spam server console after rotating 1000 times [ MAPS ] Nuke: – Thinned out corner when coming into hut from lobby, making it easier to peek into A site – Bullets now do more damage when shot through walls in hut – Raised rollup door in Mini, making it easier to see towards rafters – Removed three boxes on top of blue container near garage – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!) – Made water outside the map deeper (Thanks hollandje!) Cobblestone: – Raised arch on CT side of long A Italy: – Fixed some boost exploits – Railing on top of boost position near T bridge no longer blocks bullets Cache: – Various bug fixes Continue reading...
Still no new operation.. Been a year At least we got new cases and a map Finally my butterfly with the new skins