[ SERVERS ] – Reduced per-client memory use by sharing network buffers. – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed) – Added a better error message for clients explaining the too many entities on the server error. – Added more functionality for community log address integration. – Log address can now be sent an 18-character prefix before every log packet text – logaddress_add_ex command will use a unique prefix token per instance for the added log address – logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string – Added a message for “killed by the bomb” to the logs. [ MISC ] – Teams can now vote on team issues independently. – Fixed sleeves interpenetrating gloves – Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable. [ OSX ] – Fixed CSM boundary artifacts on Iris based Macbook pro. [ MAPS ] – Overpass — Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above – Cobblestone — Removed support beam in drop room which blocked line of sight to drop/door – Nuke — Fixed see-through gap when jump-peeking from CT spawn towards Mini — Fixed various bugs reported on CSGOBugTracker.com – Cache — Fixed model fade distance on truck in CT spawn Continue reading...