[THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP] – Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017 – Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge. — Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed. — Group stage picks lock at the start of the group stage matches. — Playoff picks lock at the start of the first Playoff matches. [GAMEPLAY] – Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown. – func_breakables will no longer make noise when hits deal no damage. [MISC] – Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect. [AUDIO] – Lowered volume of bullet-bys and bullet impacts. – Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions. – Also lowered volume of distant weapons slightly to address the same issue. – Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter. – Increased the input curve amount so that rate of volume decay over distance is more pronounced. – Added descriptions to many mixer groups. [MAPS] -Mirage –Fixed various spots where C4 could get stuck –Removed some slight gaps in cover in Bombsite A -Nuke –Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling –Removed vent-sound from top of Mini, Bombsite A -Cache –Fixed sound-spam when shooting at vent in Checkers through a prop –Clipping improvements –Optimizations -Inferno –Fixed some minor graphical bugs –Fixed a spot where players could get stuck near Boiler, Bombsite A –Added backfaces to gate used at bottom of Banana, Bombsite B Continue reading...