Release Notes for 1/12/2017

Discussion in 'Updates' started by FoG BOT, Jan 13, 2017.

  1. FoG BOT

    FoG BOT BOT Member

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    [THE ELEAGUE ATLANTA 2017 CS:GO MAJOR CHAMPIONSHIP]
    – Team stickers, stickers autographed by professional CS:GO players, and all-new team graffiti are available for purchase in-game and from the Steam Community Market, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/atlanta2017
    – Team stickers can be used as game pieces for the Atlanta 2017 Team Pick’Em Challenge.
    — Group stage picks can be made immediately, Playoff picks can be made when the group stage has completed.
    — Group stage picks lock at the start of the group stage matches.
    — Playoff picks lock at the start of the first Playoff matches.

    [GAMEPLAY]
    – Players killed during grenade-throwing animation will no longer drop a duplicate grenade if that grenade has already been thrown.
    – func_breakables will no longer make noise when hits deal no damage.

    [MISC]
    – Added a server setting sv_steamauth_enforce to allow tournament organizers for LAN events to delay player kick due to No Steam Logon client issue until the end of a live round when tournament match will automatically pause and a round backup with all correct information will be saved for reconnect.

    [AUDIO]
    – Lowered volume of bullet-bys and bullet impacts.
    – Changed default weapon near/far crossfade max distance so that a slight perceived volume bump doesn’t happen at crossfade junctions.
    – Also lowered volume of distant weapons slightly to address the same issue.
    – Slightly increased the min distance of the falloff so that 3rd parties can hear max volume at about 1m away from shooter.
    – Increased the input curve amount so that rate of volume decay over distance is more pronounced.
    – Added descriptions to many mixer groups.

    [MAPS]
    -Mirage
    –Fixed various spots where C4 could get stuck
    –Removed some slight gaps in cover in Bombsite A

    -Nuke
    –Fixed bug where jumping inside of Toxic in Bombsite B would clip the playermodel through the ceiling
    –Removed vent-sound from top of Mini, Bombsite A

    -Cache
    –Fixed sound-spam when shooting at vent in Checkers through a prop
    –Clipping improvements
    –Optimizations

    -Inferno
    –Fixed some minor graphical bugs
    –Fixed a spot where players could get stuck near Boiler, Bombsite A
    –Added backfaces to gate used at bottom of Banana, Bombsite B

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