Declined ZE Suggestion Make props more intractable for zombies.

Discussion in 'Suggestions (archive)' started by Spartan, Mar 10, 2017.

?

Remove Voodoo

  1. Yes please

    1 vote(s)
    14.3%
  2. Not Sure

    1 vote(s)
    14.3%
  3. No, keep it

    3 vote(s)
    42.9%
  4. if possible make props have a weakness to them so they not over powered.

    2 vote(s)
    28.6%
  5. Do not make the props worse (Please ignore the first 3 options as they are now invalid)

    0 vote(s)
    0.0%
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  1. Spartan

    Spartan Member

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    So, this one is just my personal opinion to make ZE better, sorry about the poll, I edited the thread rather than make one with pretty much the same content.

    EDIT: Voodoo is a much more beloved map that I knew, so I am changing the suggestion of this post: PLEASE IGNORE THE FIRST 3 POLL OPTIONS

    I want to know if its possible in any way to make props more intractable through knives/can be destroyed with a balanced amounts of hits, this could help more maps than just voodoo to become a bit more challenging and exciting.

    So what is so bad about this?
    What happens is that at a start of a round/phase the humans get a chance to hide, they always go into secluded rooms with props that can be moved to block the doors, they then proceed to stand there until the zombies get teleported into a holding room for around 20 seconds.
    Then they repeat this with the next phase, hiding in a room in which it is impossible for zombies to get into the room, as they cannot move props. This just leads to tiresome repetitive gameplay as both sides as it is not viable to try delay zombies, or move on, you are placed in an small place and have to hide behind props until the next phase opens which leads to no effort needed to win this map.

    Having this system to make props be able to be destroyed/moved by the zombies to a certain extent will make the game a bit more strategical/a challenge to try fend zombies off through the duration of the time and allows them to utilize the props but not be able to camp because of them.

    See screenshots below for an example;
    http://steamcommunity.com/sharedfiles/filedetails/?id=880724542
    http://steamcommunity.com/sharedfiles/filedetails/?id=880724481
    http://steamcommunity.com/sharedfiles/filedetails/?id=880724449
    http://steamcommunity.com/sharedfiles/filedetails/?id=880723914
    http://steamcommunity.com/sharedfiles/filedetails/?id=880723691
    http://steamcommunity.com/sharedfiles/filedetails/?id=880723662
     
    Last edited: Mar 11, 2017
  2. Tio José das Vacas

    Tio José das Vacas Senior Trade Moderator

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    To keep it short, everytime we change to the map people enjoy it. I like it, it's an easy map but we don't win every single round. I don't think we should remove it but if other wish to do it, fine by me.
     
  3. BurkHart

    BurkHart Retired Staff Member

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    I´ve already suggested that to n0name for a rly long time ago, and its not possible. Don´t remember the reason but i guess @n0name@n0name can say why.
    And about that "system" it was on pretty much every zombie server on cs source.

    I enjoy voodoo sometimes so i dont want it removed.
     
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  4. Dark Red

    Dark Red MAH BOIS! Banned Member

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    Back in the day when the server wasn't alive like nowadays; we used our Tears and Sweats to make the server populated (Me and @BurkHart@BurkHart) and Voodoo island have helped us since then. The map is very popular at our servers and made many people have fun and that lead to the growth of the population, but, as the time passes we see that the server has grown dramatically and we can't just remove a map that helped us so much. Do you know how this feels? It's a very unhappy thing to see. So overall I think this map should stay. Without this map, all this wouldn't even have been accomplished.

    With much love,

    Dark Red
     
  5. n0name

    n0name Administrator

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    Neither of those two suggestions (two after editing) is going to happen.
    Most maps are already T (Zombie) sided, so making props destroyable/more movable would make this even worse.

    Marking as declined.
     
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