Declined Some VSH map removal

Discussion in 'Suggestions (archive)' started by Sky, Jun 28, 2015.

Thread Status:
Not open for further replies.
  1. Sky

    Sky Member

    Joined:
    Nov 4, 2012
    Messages:
    1,240
    Likes Received:
    261
    Steam:
    Steam SteamRep
    vsh_industrial
    vsh_megaman6

    These maps are too big, resulting in having 6-8 minutes of rounds.

    vsh_reactor

    Hallways, hale cannot superjump and scouts usually (all the fuckn time) just running away from him shooting him, again, resulting in having long rounds.

    Danke.
     
  2. Sky

    Sky Member

    Joined:
    Nov 4, 2012
    Messages:
    1,240
    Likes Received:
    261
    Steam:
    Steam SteamRep
    Bump.
     
  3. Downy

    Downy Retired Staff Member

    Joined:
    Sep 3, 2012
    Messages:
    1,630
    Likes Received:
    604
    Steam:
    Steam SteamRep
    Some opinions on this from other vsh players?
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.