Resolved Trade/idle problems

Discussion in 'Report a problem (archive)' started by jackboy61, Oct 13, 2014.

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  1. jackboy61

    jackboy61 Member

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    So basically for the past 2 weeks animations have been real slow on trade/idle. For example: Rancho relaxo, the engineer plays his animation as normal but the chair takes a good 5 minutes to fully extend and stays behind the engies animation. The way health packs spin Is really slow, again another 1-2 minutes for a health pack to do a full rotation. Head shot and back-stab death animation, the corpses stay for a long time. This could be client side for me but I doubt it considering it doesn't happen on any other server That I try. I have no idea how to fix it or what is wrong, But I thought I should bring up the issue so that someone with more knowledge on the matter can fix this.
     
  2. Downy

    Downy Retired Staff Member

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    Can confirm, I've noticed this too.
     
  3. n0name

    n0name Administrator

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    Not limited to our servers only.
    Valve (as usual, since they don't know the words "software testing") introduced that bug in the last update, but as it seems are unable to fix it.
     
  4. cheatnow

    cheatnow The desert fox Legacy Admin

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    Or it's fixed or I'm special but for me all animations work how they should.
     
  5. Jozan

    Jozan Member

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    Confirmed this happens to me as well.
     
  6. Pointy

    Pointy Banned

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    Happens to me too.
     
  7. N0:one

    N0:one Member

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    Happens to me to, but many other animations either. For Example if someone gets headshot the body needs about 30 seconds to fall completly.
     
  8. Lord of Olympus

    Lord of Olympus Member

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    That always confuse me, seriously. But It's kinda fun to look at...
     
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