Declined Jailbreak - Having ammo

Discussion in 'Suggestions (archive)' started by LovelyCreep, Aug 29, 2014.

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  1. LovelyCreep

    LovelyCreep Member

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    Edited version:
    So 2 more ideas:
    -Having ammo is rebel. so some maps have those easter eggs and other places where to get ammo from, so having ammo should be generally rebel.
    -Healing a rebeller should be rebelling, too many times I've seen medic healing someone and the healed person kills someone and keeps killing people and the medic is there healing him but don't get punished himself.
    -Constant lethal taunting well this is just a idea, I personally get anoyed when people are tyring to putis pew me on freedays.. but it may cause issues if someone accidently pressed taunt button
     
    Last edited: Sep 1, 2014
  2. Pointy

    Pointy Banned

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    I think your mistaken...

    Jailbreak Rules:
    Jailbreak specific Rules:
    General:
    - DO not over speak an Admin, or a Warden. (Admins take priority over a Warden's conversation / orders)
    - No Ghosting: Players who have died may not give away the location of others who are alive, no matter how unspecific.
    - No more than 3 days with the same theme in a row.

    Prisoners (RED):
    - You must always listen to the warden's orders, unless you are rebelling.
    - ALWAYS do as the warden says and do it as quickly as possible (never detour or delay).
    - Youmust be AFK to ask for a repeat, and remain AFK for that repeat.
    - You may not ask for a repeat after 5 seconds.
    - You must use the plugin to ask for a repeat.
    - On freeday for all, no LR is given. People who chose freeday as LR don't get another LR the next round.
    - If you pick clients for freeday, no more than 3 people and don't glitch it. (If admins are on, use /denylr)
    - Armoury is always off-limits unless stated otherwise by the warden
    - LRs Must be reasonable, and cannot force one group of people to be killed the next round. (Unless it is a selected class day)
    - Don't ruin a last request, it's a killable offense
    - You are not allowed to enter Vents, or Armory, as this is considered rebelling. The same applies to the Medic Room, or a Control room to a game unless it is a passageway, but in this case you may only enter if the warden gives you permission to do so.
    - You may not camp outside or near an entrance to Armory, Medic, or the Vents.
    - You may only hit a guard if the guard approaches the Red, or if said Guard is preventing the Reds from advancing to their destination. (This only applies if a Guard is blocking an entrance way that can fit one person.)
    - You may kill a Guard should the Guard follow you into a Game.
    - You may not camp unreachable areas.
    - You must be AFK Frozen when recieving LR, unless the warden says otherwise.
    - You must complete a game without cheating if the warden says so. If you don't, you can not receive LR, unless you were undetected.
    - You may hit the Blue team for Game baiting IF the game is turned on.

    Guards (BLU):
    - Don't freekill
    - Don't bait
    - You must be willing to go warden
    - Don't ruin a last request, it's a killable/guardbannable offense
    - Revenge killing isn't allowed
    - You have to play actively, no camping (Armory, Medic, Vents or a room specifically made for the Blue team) for more than 10 seconds UNLESS it's required by the warden (for example, Hunger Games without guns, you can camp the armoury)
    - No prisoner(s) get favoritism
    - You must wait for an ordet to kill a prisoner, unless said prisoner is rebelling.
    - You may not stand right outside, or near, an area that could be considered a rebellious area. (Aside from a control room)
    - You must provide a reason for killing a prisoner if asked, even if the warden has told you to kill said Prisoner.
    - You must listen to the warden. (Unless order is irrational)
    - You must stay near the warden, unless instructed to do so.
    - You may not start games.
    - You may not enter a prisoner's cell, unless the cell is big.
    - Orders given by you are not valid.

    Warden (BLU):
    - Don't give kill orders, eg "Kill this guard" or "Kill that prisoner"
    - Don't randomly toggle friendly fire
    - YOU MUST HAVE AND USE A MICROPHONE!
    - NO BLOODY SQUEAKERS
    - Orders through text chat can be ignored unless it is to make clear what the warden exactly said
    - New orders must be given every round
    - Sprays do not apply to a warden's orders
    - Give REASONABLE orders, no impossible things
    - You must refer to the opposite team as the proper name for the opposite team at that time. (Changing Beds to Reds, etc.) [In our case, Reds or Prisoners unless the name has been changed]
    - All wardens must be mature enough to give proper orders in a professional manner
    - Speak proper English
    - You MUST give 1 repeat SHOULD you be requested to do so.
    - You may kill a Freeday if the Freeday is harassing\blocking a Blue
    - You may only re-name the Prisoners ONCE per round.
    - You may not deny any LR's the prisoner chooses.

    Baiting:
    You bait if you:
    - Actively enter melee range
    - Throw Jarate/Mad milk
    - Build Sentries
    - Force laugh using the holiday punch
    - Cloak/Disguise as a spy
    - Place stickies
    - Airblast
     
    Last edited: Aug 29, 2014
  3. LovelyCreep

    LovelyCreep Member

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    Some maps have ammoboxes as a Easter eggs... :p
     
  4. cheatnow

    cheatnow The desert fox Legacy Admin

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    Let's just say prisoners arn't ment to have weapons.
    If they do they went into armory and most of the time equals rebelling.
     
  5. LovelyCreep

    LovelyCreep Member

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    Edited the main post, and it has 2 rule ideas and it's now easier to add some rule ideas there.
     
  6. Münsterkatt サム

    Münsterkatt サム Member

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    I actually agree with the new version.
     
  7. Darkregen

    Darkregen Member

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    I dont agree with this., because it makes it more challenging for the guards, they constantly need to be on their toes, also thats why you say "No healing for the entire round"

    Also the idea of having ammo should be a thing, but i belive that some guards will abuse this and say "That prisoner has ammo" without them even knowing, for example if i go into a spot with ammo as an easteregg in it, then a guard wouldnt know that i had gotten the ammo unless he saw me take out a gun. So therefore i disagree with that too.
     
  8. LovelyCreep

    LovelyCreep Member

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    Edited: added constant lethal taunting

    Well I've killed person with ammo only when he/she has taken the gun out to and pretty much everybody saw it on that point and it could be made a rule, example: "If guard didn't see red taking a ammobox or having gun on his/her hand, guard may not kill the prisioner" or something like that
     
  9. LovelyCreep

    LovelyCreep Member

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    Please someone tell me how to change the name of this topic or someone with powers to do it, that misspelling in the name is making me crazy D:
     
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