Project Never finish - Map

Discussion in 'Art and entertainment' started by -=Lila=-, Jul 21, 2016.

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  1. -=Lila=-

    -=Lila=- Member

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    Project never finish

    Most up to date version is on the top.

    Version 0.3.2
    Doing some small polishing work today and working with timings. Not too productive day.
    [​IMG]

    Version 0.3
    First minigame almost done, but ill take a break now :p You can try to guess which game this is:
    [​IMG]

    Version 0.2.3
    Outside of the cell area mostly done. I will continue on this after the map gets little big bigger. Ill start working on minigames next, I would love to see what games you would want to see implemented first. Picture from main cell area:
    [​IMG]

    Version 0.2.2
    More visuals, I want to know are you fan of this style? Picture is from armory
    [​IMG]

    Version 0.2
    Still no gameplay features other than working doors and ammo/health in armory, but I think I got the look going, so the map will be cartoony like most of valve offical maps, a snapshot of cell area for you guys:
    [​IMG]

    Version 0.1
    So basically started to work on a tf2 map (jail map) and my idea was to post my progress here and to get feedback as I am doing the map. I just started it and got doors to work and map is completely dev textures and there is no playable games yet. My goals are to make ascetically pleasing and completely functional map for jb (designing it to work with the plugins and rules that fog uses).
    [​IMG]
     

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    Last edited: Jul 25, 2016
  2. Koga73

    Koga73 kill @all Member

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    Lovely! As a mapmaker myself, I much approve of this. :) gl with your project
     
  3. -=Lila=-

    -=Lila=- Member

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    Do you know how our JB plugin detects cell doors? Is it by name, filter etc?
     
  4. n0name

    n0name Administrator

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    Taken from the source code.
     
  5. -=Lila=-

    -=Lila=- Member

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    That is just a function from java that goes trought all the doors and makes list out of them, there should be comparison with that list variable and meaby name
     
  6. n0name

    n0name Administrator

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    This isn't Java.. it's SourcePawn, also, it defines a global character array-array (aka. String-array), which is then used in a HandleDoors() function to call Open/Close entity inputs.
     
  7. -=Lila=-

    -=Lila=- Member

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    I still don't see how it specifies what doors to open or not. I don't think it just opens every door what uses func_door, func_door_rotating or func_movelinear as in many maps it says that the map is not working with the plugin.
     
  8. -=Lila=-

    -=Lila=- Member

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    How to remove attached files? only 5 allowed per post so ill keep removing the older ones.
     
  9. Yoda

    Yoda Genuinely crazy Moderator

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  10. -=Lila=-

    -=Lila=- Member

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