Declined Donator Weps

Discussion in 'Suggestions (archive)' started by ㋛ Mahoney ㋛, Sep 21, 2014.

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  1. jackboy61

    jackboy61 Member

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    Hm, fair point. i guess looking back on it I did some pretty dickhead-like things. And for that I apologist but back on topic.
    My suggestion to fix the problem of spawn campers is to cap the overheal to 400% (which is 4x) and make it sop that if you have overheal boosts on your medigun/kritz/quick then you must have an overheal decay effect on it so that when you stop healing them, There health quickly goes back to normal. resulting in a wuick hassle free healing weapon that requires no clean up.
     
    Last edited by a moderator: Oct 15, 2016
  2. Darkregen

    Darkregen Member

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    Or, we could just completely remove donator overheal.
     
  3. Bunnie_Lord

    Bunnie_Lord Member

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    Any applied overheal should dissipate within the same amount of time a normal overheal (150% base health) disappears, which would mean the following (or something around this):
    • +5000% overheal (attribute 11)
    • -5000% shorter overheal time (attribute 12)
     
  4. Spartan

    Spartan Member

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    Wait a min...
    This is not a report.
    This is asking for it to be debuffed.
    Which I agree with.
    Just stop having a got at him.
     
  5. Jozan

    Jozan Member

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    Since the topic is "Donator Weps"; don't limit this merely to the medi gun.

    Refering back to Jack, he has a modified sniper rifle that's more or less a 100% accurate machine gun rifle. I don't think I need to explain the negative feedback the overwhelming amount of reports the report bot has sent me regarding a "hacker" that was just him using it.

    My own opinion would be that of tweaking the numbers on donator weapons to perhaps not so ludicrously high.
    Or better; something else.
     
  6. Münsterkatt サム

    Münsterkatt サム Member

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    An idea would to put a balancing on these weps, such as the faster fire rate with your sniper rifle, but only does 3 damage per shot or such. That would make it fun for all of us.
     
  7. Pointy

    Pointy Banned

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  8. Spartan

    Spartan Member

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    Well, how these worked was you got a bonus but you had to get a negative as well, so why not make it so the negatives are more/higher.
     
  9. ㋛ Mahoney ㋛

    ㋛ Mahoney ㋛ Member

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    Quote from the Apology Thread since i didn't wanna offtopic that much over there. Actually you can abuse your donator-perks/weapons. I got warned by no;shame that he'd delete my donatorweapon after I spammed a couple stickies into the general direction of the opposing spawn. Having a med-gun that gives another player a bajillion hp doesn't directly make you a spawncamper, but since it's tempting to spawncamp when your medic keeps you at 10k health, resized to 0.1 standing next to you while you are spamming the shit out of the spawn-arc, the medic is respsonsible for that spawncamp to happen. The argument that you payed for that vip-status isn't really an excuse for that imho.

    On another note. Do you really still see that trade-server as a trade-server? 25 out of 33 players on there give a rats ass about trading and have a pretty "cp_orange"-y mentality. So in my opinion it should be handled a little more like an orange server and not just dismiss anything that's dearly wrong with it, with a "it's just a trade server". On the one hand having a rule against spawncamping, on the other hand if someone who payed money for an overpowered weapon causes spawncamping, saying "'Tis all good, just a tradeserver". Give it a thought.

    Cheers Mahoney
     
  10. Krupp

    Krupp Member

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    It's clear that some of you must blame somebody for the problems on the server. There's only one person to blame for this - n0name.
    Don't blame the players using the weapons he provided to them. And what's even more disturbing is that the same guy who provided the players with certain 'fun-commands' is threatening his own donators for using them. That's a brilliant way of showing everyone how not to run a serious community.

    I agree with both Mahoney and Curry it's just ridiculous having such weapons, at all.
     
  11. jackboy61

    jackboy61 Member

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    Forget about my sniper, I got it replaced for a new weapon.
     
  12. jackboy61

    jackboy61 Member

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    I must say I disagree, while over heal needs to be nerfed donator weapons are a great thing. Trade is for trading and to a certain extent having op stuff is ok and it brings in the server a few more keys every now and then. More keys means more servers/more plugins/more stable servers... all of those things lead to a happier community. So while one server kinda has a bunch of op guys in it, the server that does is a trade server so it really matters not. But the extra keys helps the community in general but thats just my opinion on the matter, you are entitled to your opinion and I fully respect that.
     
  13. Krupp

    Krupp Member

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    I can almost promise that his personal profit from the donations succeeds the cost for having the server. He's the one you are making happy.
     
  14. jackboy61

    jackboy61 Member

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    I dont sit next to them when they spawn camp. I always stop heaing them when they get close to spawn, whether they stay or not, and if they do spawn camp I tend to overheal someone i trust on the team being camped to help out. I just wanna say that so that people dont think that I intentionally encourage spawn camping. Spawn camping is the last thing I want.
     
  15. Jozan

    Jozan Member

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    To tell you the truth, Mahoney's claims hold water.

    I may just be a little trade admin, but even I am fully aware of what's going on in that server:

    There are many people trading, but equally (if not even more) people with the"cp_orange"-y mentality; treating it that way.
    The only obstacle is that undeniably, the trade server is only meant to be for trading.
    But we cannot possibly ignore that people do use it as stated above, am I right?
     
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