Team Fortress 2 Update Released

Discussion in 'Updates' started by n0name, Nov 25, 2015.

  1. n0name

    n0name Administrator

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added Jingle Jam 2015 community medals
    • Fixed a client crash when playing some maps with low quality models
    • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
    • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
    • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
    • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
    • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
    • Updated the model/material for The Au Courant Assassin
    • Updated pl_upward
      • Fixed a teleporter-trap exploit inside the tunnel after the first control point
    • Updated PASS Time mode
      • Each class now has slightly different throwing power and arc
      • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
      • All available enemy goals will show a reticle on the HUD while carrying the jack
      • Added max pass range parameter to passtime_logic
      • Jack won't automatically respawn unless it's been picked up at least once
      • New map: pass_pinewood


    More...
     
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