Implemented Map Removal: vsh_dr_hotdesert_*versionnumber*

Discussion in 'Suggestions (archive)' started by Sky, Nov 16, 2014.

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  1. Sky

    Sky Member

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    One of the glitchiest yet one of the most played maps in Deathrun.

    Here's what a round goes like in hotdesert:
    We go out of spawn, boom, 50% of the players get killed by a flying minecart from the other side of the map. (Activator did it ofc but it should only kill the runners on the other side of the map)
    The rest moves on, a sniper began to camp on the corner of the first trap, shooting like 5 other traps and activating them by just looking through a little hole on the invisible wall where the activator is behind, and sometimes, if he has the right timing, kills the activator with 1 shot.
    Next: While the activator is stuck with a large group of people standing in front of the 2nd trap, 2 powerjack pyros are rushing ahead jumping over literally every trap even if under activation. Because they're this fast and the traps are this short. And to be faster, they sometimes even use a shortcut where they jump on an invisible wall and skip 4 traps.
    There are 2 gate traps at the near end of the map, those pyros (and usually almost everyone else) just strafejumps around them.
    The next trap is 2 climbable walls next to eachother, you need to go between them but look out for the explosion that means the trap is activated. (The sniper at the beginning can also activate that trap himself). The problem is, those walls aren't climbable on purpose. People can easily run up the walls and jump over the invisible wall to the activator and kill him. And they do it pretty much every round.
    Note: The pyros can rush to the end of the map in approx. 30 seconds.
    At the end of the map, there are 3 gates. Extra (Instant Kill), Fight, and Jump. All of them are pretty much useless because once 1 gate is selected, 1 of the guys get killed instantly, and most of the time it's the activator, so it's exactly like choosing Extra all the time. And especially if 1 of the runners get to the activator's side (climbable walls), and 1 of the gates gets selected, that runner glitches into the activator and usually just kills him with 1 hit.

    So this happens pretty much every round, if I'm not on the server and that map is on, total chaos, raging people all the way in mic/chat, glitching rushers and...other glitchers. And ragequits. And I get a lot more reports than usual.

    pl0x remove. We don't need a map like that do we?

    yay 800th post
     
    Last edited: Nov 16, 2014
  2. Bacon Drink

    Bacon Drink Member

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    Played on the map once.... never again.
    If you won't remove this map I belive you gonna loose many players.
    +1 from meeeeem
     
  3. Sky

    Sky Member

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    Bumpity bump.
    This still apply and is still annoying.
     
  4. Tri.

    Tri. Legacy Management

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    I already asked myself why this map isnt removed yet
    I approve this

    I play Deathrun from time to time (recently rather not, cause busy with other stuff.)
    I can confirm, playing that map is an annoyance.
     
  5. Namaco

    Namaco Member

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    Well,if it's as bad as you're saying i approve this.
     
  6. Downie

    Downie CEO of Downcorp Retired Staff Member

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    n0name.
     
  7. Tri.

    Tri. Legacy Management

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    Not fair to blame him, he's barely there and I am not sure if he knows what you can do on that map.
    But uh, honestly I thought some of our admins were talking about that with him
     
  8. chickpoint

    chickpoint Awesome Member Legacy Management Moderator

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    Naaaah that map is so great to troll the rushers :D
     
  9. Sky

    Sky Member

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    Well I saw Downy on the server the day I made this thread, dunno whats happening right now.
     
  10. Spartan

    Spartan Member

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    I also agree, it should be removed.
     
  11. Bacon Drink

    Bacon Drink Member

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    It is.
     
  12. Sky

    Sky Member

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    Buuuuuump.
    I can hear the disconnects increase.
    I'm gonna keep bumping this thread till it's removed.
     
    Last edited: Dec 2, 2014
  13. n0name

    n0name Administrator

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    Should have been removed from the rotation.
     
  14. Downie

    Downie CEO of Downcorp Retired Staff Member

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    Will force it onto this map once I am there.
     
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