Team Fortress 2 Update Released

Discussion in 'Updates' started by n0name, Oct 2, 2014.

  1. n0name

    n0name Administrator

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Improved memory usage for Mac clients
    • Fixed an exploit that allowed item nametags to go beyond the 40 character limit
    • Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
    • tf_teamtalk is now on by default - the dead can talk to the living
    • When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
    • More weapon models are now loaded on demand to reduce overall memory usage
    • Added "Enable/Disable Auto TeamBalance" votes
      • Successful votes will enable/disable team player count balancing
      • Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
      • Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
    • Updated rd_asteroid
      • Increased overtime to 45 seconds
      • Added more sound cues when overtime starts
      • Dropped reactor cores now blink on the HUD when they are about to return
      • Added latest art assets to blue base exterior


    More...
     
  2. Darkregen

    Darkregen Member

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    Have i been waiting for this.
     
  3. cheatnow

    cheatnow The desert fox Legacy Admin

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    wasn't that already the case? whenever I muted someone his chat also would be hidden :/
     
  4. Darkregen

    Darkregen Member

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    Not for me, when i mute something it's always only voice.
     
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